Our dear friend Ku’gath has got a seemingly nice start location. An island all to himself (after he deals with some NPC lizards) with no neighbors to your southern or eastern border. The ogres to the west are unlikely to get in the water also, so really all you have to do is advance north from there. But once you do, you encounter one huuuuuuuge problem.
Tag: Strategy Guide
How to Win as N’Kari on Legendary in Immortal Empires for Total War: Warhammer 3
The Seducers of Slaanesh start in Ulthuan. It’s a notoriously difficult start against a race that crushes in the early game. High Elf armies typically have at least one or two cavalry units which are very dangerous to your chariots, and their Archers just love to shoot at N’Kari.
Where to Find Infinite Lucky Coins in Fear and Hunger
One of the more frustrating aspects of Fear and Hunger is its frequent use of random number generation, presented to the player in the form of a coin toss. When searching weapons racks or bookshelves, players “toss a coin” to determine whether they’ll get something awesome, like plate arm guards (that stop the baddies from chopping your arm off), or nothing at all. Worse than that, players frequently get into situations where they’ll have to toss that coin to determine whether or not they live or die. But players can at least give themselves better than a 50-50 chance of a positive outcome if they can get ahold of a lucky coin. Each lucky coin is single-use only, but allows players to toss two coins in these situations rather than one
How to Completely Level Up a Lord in One Turn on Total War: Warhammer III
Those blessed with early access to Total War: Warhammer III have revealed an epic way to cheese the game’s mechanic in order to level up their lord to as high a level as they please in just one turn. This little-known cheese also exists in Total War: Warhammer II. The reason it was little known was because the opportunity to perform said cheese came about very rarely, and a player, in most cases, would have had to spend all day doing it in order to unlock their lord’s good skills. But in TW: Warhammer III the opportunity for this cheese not only comes about more often, it’s also much more effective.
How to Win as Nurgle in Total War: Warhammer III
The Poxmakers of Nurgle, led by Ku’Gath Plaguefather, are a defensive, tanky faction. They have few missile units and none of those will trade well with ranged units from more missile-focused armies. They do have a ton of hitpoints and defense, as well as various healing abilities allowing them to soak up a lot of damage, but they are also very slow, giving the enemy plenty of time to deal out that damage. Nurgle magic is good, but not excellent. It’s a bit more expensive and a bit less effective than other lores of magic. So while Nurgle is amazing at taking on melee focused armies and just outlasting them, his factions are probably more vulnerable to ranged attacks and magic than any other race in the game. But they make up for this (somewhat) with a very fast recovery time